Keyword: GPU
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MOBC2 High-Performance Simulations of Coherent Synchrotron Radiation on Multicore GPU and CPU Platforms simulation, electron, synchrotron, radiation 42
 
  • B. Terzić, A.L. Godunov
    ODU, Norfolk, Virginia, USA
  • A. Arumugam, D. Ranjan, M. Zubair
    ODU CS, Norfolk, Virginia, USA
 
  Coherent synchrotron radiation (CSR) is an effect of self-interaction of an electron bunch as it traverses a curved path. It can cause a significant emittance degradation and microbunching. We present a new high-performance 2D, particle-in-cell code which uses massively parallel multicore GPU/GPU platforms to alleviate computational bottlenecks. The code formulates the CSR problem from first principles by using the retarded scalar and vector potentials to compute the self-interaction fields. The speedup due to the parallel implementation on GPU/CPU platforms exceeds three orders of magnitude, thereby bringing a previously intractable problem within reach. The accuracy of the code is verified against analytic 1D solutions (rigid bunch).  
slides icon Slides MOBC2 [4.866 MB]  
DOI • reference for this paper ※ https://doi.org/10.18429/JACoW-IPAC2015-MOBC2  
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MOPMA035 Current Status of the GPU-accelerated ELEGANT simulation, acceleration, collective-effects, lattice 623
 
  • I.V. Pogorelov, J.R. King
    Tech-X, Boulder, Colorado, USA
  • K.M. Amyx
    Sierra Nevada Corporation, Centennial, USA
  • M. Borland, R. Soliday
    ANL, Argonne, Ilinois, USA
 
  Funding: Work supported by the DOE Office of Science, Office of BES grant No. DE-SC0004585, and by Tech-X Corporation. This research used resources of the OLCF, supported under Contract DE-AC05-00OR22725.
Efficient implementation of general-purpose particle tracking on GPUs can bring significant performance benefits to large-scale tracking simulations and direct (tracking-based) accelerator optimization techniques. This presentation is an update on the current status of our work on accelerating Argonne National Lab’s particle accelerator simulation code ELEGANT [*] using CUDA-enabled GPU. We summarize the performance of beamline elements ported to GPU, and discuss optimization techniques for some important collective effects kernels. We also outline briefly our testing and code validation infrastructure within ELEGANT and present the latest results of scaling studies with realistic lattices of the GPU-accelerated version of the code.
* M. Borland, ‘‘elegant: A Flexible SDDS-compliant Code for Accelerator Simulation", APS LS-287, September 2000
 
DOI • reference for this paper ※ https://doi.org/10.18429/JACoW-IPAC2015-MOPMA035  
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WEXC2 Advances in Proton Linac Online Modeling linac, space-charge, simulation, operation 2423
 
  • X. Pang
    LANL, Los Alamos, New Mexico, USA
 
  This talk will review current online modeling tools used for proton linacs and then focus on a new approach that marries multi-particle beam dynamics with modern GPU technology to provide pseudo real-time beam information in a control room setting. Benefits to be discussed will include fast turnaround, accurate beam quality prediction, cost efficiency, test bed for new control and operation scheme development and operator training.  
slides icon Slides WEXC2 [4.292 MB]  
DOI • reference for this paper ※ https://doi.org/10.18429/JACoW-IPAC2015-WEXC2  
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